Core/AI: replaced SMART_ACTION_STOP_MOTION with new functionality called SMART_ACTION_PAUSE_MOVEMENT
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@@ -1547,6 +1547,12 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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TC_LOG_ERROR("sql.sql", "Entry %u SourceType %u Event %u Action %u does not specify duration", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
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return false;
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}
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case SMART_ACTION_PAUSE_MOVEMENT:
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if (!e.action.pauseMovement.pauseTimer)
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{
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TC_LOG_ERROR("sql.sql", "Entry %u SourceType %u Event %u Action %u does not specify pause duration", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
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return false;
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}
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case SMART_ACTION_START_CLOSEST_WAYPOINT:
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case SMART_ACTION_FOLLOW:
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case SMART_ACTION_SET_ORIENTATION:
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@@ -1625,7 +1631,6 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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case SMART_ACTION_REMOVE_ALL_GAMEOBJECTS:
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case SMART_ACTION_SPAWN_SPAWNGROUP:
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case SMART_ACTION_DESPAWN_SPAWNGROUP:
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case SMART_ACTION_STOP_MOTION:
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case SMART_ACTION_PLAY_CINEMATIC:
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break;
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default:
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