Core/GameObjects: fixed build in gcc
(cherry picked from commit c5bbc9287d1e8ae9335598780ebd7db47b522fb2)
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@@ -276,8 +276,8 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
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{
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if (addon->InvisibilityValue)
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{
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m_invisibility.AddFlag(addon->InvisibilityType);
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m_invisibility.AddValue(addon->InvisibilityType, addon->InvisibilityValue);
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m_invisibility.AddFlag(addon->invisibilityType);
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m_invisibility.AddValue(addon->invisibilityType, addon->InvisibilityValue);
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}
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}
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