Core/Spells: correctly implement Elemental Oath

This commit is contained in:
Ovahlord committed 2022-02-21 11:17:41 +01:00
1 parent d712a12f1c
commit 6e412b16de
3 files changed
+27 -12

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@@ -48,6 +48,7 @@ enum ShamanSpells
SPELL_SHAMAN_EARTHQUAKE_DAMAGE = 77478,
SPELL_SHAMAN_EARTHQUAKE_STUN = 77505,
SPELL_SHAMAN_ELEMENTAL_MASTERY = 16166,
SPELL_SHAMAN_ELEMENTAL_OATH = 51466,
SPELL_SHAMAN_EXHAUSTION = 57723,
SPELL_SHAMAN_FIRE_NOVA_DAMAGE = 8349,
SPELL_SHAMAN_FLAME_SHOCK = 8050,
@@ -1742,6 +1743,28 @@ class spell_sha_maelstrom_weapon : public AuraScript
}
};
// 16246 - Clearcasting
class spell_sha_clearcasting : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_ELEMENTAL_OATH });
}
// Elemental Oath bonus
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
Unit const* owner = GetUnitOwner();
if (Aura const* aura = owner->GetAuraOfRankedSpell(SPELL_SHAMAN_ELEMENTAL_OATH, owner->GetGUID()))
amount = aura->GetSpellInfo()->Effects[EFFECT_1].BasePoints;
}
void Register() override
{
DoEffectCalcAmount.Register(&spell_sha_clearcasting::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
}
};
void AddSC_shaman_spell_scripts()
{
RegisterSpellScript(spell_sha_ancestral_awakening);
@@ -1750,6 +1773,7 @@ void AddSC_shaman_spell_scripts()
RegisterSpellScript(spell_sha_ancestral_resolve);
RegisterSpellScript(spell_sha_bloodlust);
RegisterSpellScript(spell_sha_cleanse_spirit);
RegisterSpellScript(spell_sha_clearcasting);
RegisterSpellScript(spell_sha_chain_heal);
RegisterSpellScript(spell_sha_earth_shield);
RegisterSpellScript(spell_sha_earth_shock);