diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 8cdabb5e5c..22434e103e 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -259,9 +259,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) if (!me->IsAlive()) return false; - // don't remove vehicle auras, passengers aren't supposed to drop off the vehicle - // don't remove clone caster on evade (to be verified) - me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_CLONE_CASTER); + me->RemoveAurasOnEvade(); // sometimes bosses stuck in combat? me->DeleteThreatList(); diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 069d5486a8..60df4fe6d5 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -413,7 +413,7 @@ void SmartAI::EnterEvadeMode(EvadeReason /*why*/) if (!me->IsAlive() || me->IsInEvadeMode()) return; - me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_CLONE_CASTER); + me->RemoveAurasOnEvade(); me->AddUnitState(UNIT_STATE_EVADE); _EnterEvadeMode(); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a24b989ed4..3ac7606457 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -3960,6 +3960,16 @@ void Unit::RemoveArenaAuras() } } +void Unit::RemoveAurasOnEvade() +{ + if (IsCharmedOwnedByPlayerOrPlayer()) // if it is a player owned creature it should not remove the aura + return; + + // don't remove vehicle auras, passengers aren't supposed to drop off the vehicle + // don't remove clone caster on evade (to be verified) + RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_CLONE_CASTER); +} + void Unit::RemoveAllAurasOnDeath() { // used just after dieing to remove all visible auras diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 1e95f485bd..9a36f5a497 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1771,6 +1771,7 @@ class Unit : public WorldObject void RemoveAreaAurasDueToLeaveWorld(); void RemoveAllAuras(); void RemoveArenaAuras(); + void RemoveAurasOnEvade(); void RemoveAllAurasOnDeath(); void RemoveAllAurasRequiringDeadTarget(); void RemoveAllAurasExceptType(AuraType type);