Correct behavior of Add Extra Attact spelleffect.
Correctly send attack gain in spell log. Attack right after processing effect Ignore effect if target not in melee range/angle --HG-- branch : trunk
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@@ -2728,6 +2728,10 @@ void Spell::finish(bool ok)
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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((Player*)m_caster)->RemoveSpellMods(this);
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// Okay to remove extra attacks
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if(IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
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m_caster->m_extraAttacks = 0;
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// Heal caster for all health leech from all targets
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if (m_healthLeech)
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{
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@@ -2989,7 +2993,7 @@ void Spell::SendLogExecute()
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data.append(unit->GetPackGUID());
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else
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data << uint8(0);
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data << uint32(0); // count?
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data << uint32(m_caster->m_extraAttacks);
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break;
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case SPELL_EFFECT_INTERRUPT_CAST:
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if(Unit *unit = m_targets.getUnitTarget())
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