Core/GameObject: implement gaining experience from unlocking chests
* this handles gathering experience as well as getting some extra xp from opening hidden treasure chests
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@@ -895,7 +895,7 @@ void GameObject::Update(uint32 diff)
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}
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m_respawnTime = 0;
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m_SkillupList.clear();
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_tappingPlayers.clear();
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m_usetimes = 0;
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switch (GetGoType())
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