Core/Scripts: Remove some leftover debugging-output from the warlock spellscripts
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@@ -327,11 +327,7 @@ class spell_warl_soulshatter : public SpellScriptLoader
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if (Unit* target = GetHitUnit())
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{
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if (target->CanHaveThreatList() && target->getThreatManager().getThreat(caster) > 0.0f)
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{
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sLog->outString("THREATREDUCTION");
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caster->CastSpell(target, SPELL_SOULSHATTER, true);
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} else
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sLog->outString("can have threat? %u . threat number? %f ",target->CanHaveThreatList(),target->getThreatManager().getThreat(caster));
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}
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}
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