Core/Spells: Reorder more scripts in some script files and some cosmetic stuff

This commit is contained in:
Vincent_Michael committed 2013-01-14 20:28:32 +01:00
1 parent 9007ef905f
commit 6f8aa6a782
8 files changed
+442 -459

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@@ -404,35 +404,6 @@ class spell_rog_recuperate : public SpellScriptLoader
}
};
// 36554 - Shadowstep
class spell_rog_shadowstep : public SpellScriptLoader
{
public:
spell_rog_shadowstep() : SpellScriptLoader("spell_rog_shadowstep") { }
class spell_rog_shadowstep_SpellScript : public SpellScript
{
PrepareSpellScript(spell_rog_shadowstep_SpellScript);
SpellCastResult CheckCast()
{
if (GetCaster()->HasUnitState(UNIT_STATE_ROOT))
return SPELL_FAILED_ROOTED;
return SPELL_CAST_OK;
}
void Register()
{
OnCheckCast += SpellCheckCastFn(spell_rog_shadowstep_SpellScript::CheckCast);
}
};
SpellScript* GetSpellScript() const
{
return new spell_rog_shadowstep_SpellScript();
}
};
// 5938 - Shiv
class spell_rog_shiv : public SpellScriptLoader
{
@@ -482,6 +453,5 @@ void AddSC_rogue_spell_scripts()
new spell_rog_preparation();
new spell_rog_prey_on_the_weak();
new spell_rog_recuperate();
new spell_rog_shadowstep();
new spell_rog_shiv();
}