Core: Fix compile warnings
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@@ -98,7 +98,7 @@ public:
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PointsArray pointPath = path.GetPath();
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handler->PSendSysMessage("%s's path to %s:", target->GetName().c_str(), player->GetName().c_str());
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handler->PSendSysMessage("Building: %s", useStraightPath ? "StraightPath" : "SmoothPath");
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handler->PSendSysMessage("Result: %s - Length: %i - Type: %u", (result ? "true" : "false"), pointPath.size(), path.GetPathType());
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handler->PSendSysMessage("Result: %s - Length: "SIZEFMTD" - Type: %u", (result ? "true" : "false"), pointPath.size(), path.GetPathType());
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Vector3 start = path.GetStartPosition();
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Vector3 end = path.GetEndPosition();
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@@ -264,7 +264,7 @@ public:
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if (!creatureList.empty())
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{
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handler->PSendSysMessage("Found %i Creatures.", creatureList.size());
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handler->PSendSysMessage("Found "SIZEFTMD" Creatures.", creatureList.size());
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uint32 paths = 0;
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uint32 uStartTime = getMSTime();
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