Core/Unit: fixed crash
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@@ -1069,7 +1069,7 @@ class TC_GAME_API Unit : public WorldObject
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virtual bool CanApplyResilience() const;
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static void ApplyResilience(Unit const* victim, int32* damage);
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int32 CalculateAOEAvoidance(int32 damage, uint32 schoolMask, Unit* caster) const;
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int32 CalculateAOEAvoidance(int32 damage, uint32 schoolMask, ObjectGuid const& casterGuid) const;
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float MeleeSpellMissChance(Unit const* victim, WeaponAttackType attType, SpellInfo const* spellInfo = nullptr) const;
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SpellMissInfo MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo);
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