Scripts: Reorder file names in Commands/CMakeList file and cosmetic changes in all scripts

This commit is contained in:
Spp- committed 2011-06-30 14:24:56 +02:00
1 parent d12bb4a657
commit 6fd41ae50e
372 files changed
+1974 -1968

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+3 -3
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@@ -81,7 +81,7 @@ class spell_mage_cold_snap : public SpellScriptLoader
PrepareSpellScript(spell_mage_cold_snap_SpellScript)
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit *caster = GetCaster();
Unit* caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
@@ -137,7 +137,7 @@ class spell_mage_polymorph_cast_visual : public SpellScriptLoader
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit *unitTarget = GetHitUnit())
if (Unit* unitTarget = GetHitUnit())
if (unitTarget->GetTypeId() == TYPEID_UNIT)
unitTarget->CastSpell(unitTarget, spell_list[urand(0, 5)], true);
}
@@ -186,7 +186,7 @@ class spell_mage_summon_water_elemental : public SpellScriptLoader
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit *unitTarget = GetHitUnit())
if (Unit* unitTarget = GetHitUnit())
{
// Glyph of Eternal Water
if (unitTarget->HasAura(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER))