Merge branch 'master' into 4.3.4 (+ some changes to minimize differences)
Conflicts: src/server/game/Entities/Transport/Transport.cpp src/server/game/Entities/Unit/StatSystem.cpp src/server/game/Events/GameEventMgr.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Miscellaneous/Formulas.h src/server/game/Miscellaneous/SharedDefines.h src/server/game/Movement/Waypoints/WaypointManager.cpp src/server/game/Skills/SkillDiscovery.cpp src/server/game/Skills/SkillExtraItems.cpp src/server/game/Warden/WardenCheckMgr.cpp src/server/game/Weather/WeatherMgr.cpp
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@@ -1920,10 +1920,10 @@ bool Map::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, floa
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bool Map::getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist)
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{
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Vector3 startPos = Vector3(x1, y1, z1);
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Vector3 dstPos = Vector3(x2, y2, z2);
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G3D::Vector3 startPos(x1, y1, z1);
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G3D::Vector3 dstPos(x2, y2, z2);
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Vector3 resultPos;
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G3D::Vector3 resultPos;
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bool result = _dynamicTree.getObjectHitPos(phasemask, startPos, dstPos, resultPos, modifyDist);
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rx = resultPos.x;
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