Merge branch 'master' into 4.3.4 (+ some changes to minimize differences)

Conflicts:
	src/server/game/Entities/Transport/Transport.cpp
	src/server/game/Entities/Unit/StatSystem.cpp
	src/server/game/Events/GameEventMgr.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Miscellaneous/Formulas.h
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Movement/Waypoints/WaypointManager.cpp
	src/server/game/Skills/SkillDiscovery.cpp
	src/server/game/Skills/SkillExtraItems.cpp
	src/server/game/Warden/WardenCheckMgr.cpp
	src/server/game/Weather/WeatherMgr.cpp
This commit is contained in:
Spp committed 2013-01-30 11:57:02 +01:00
commit 709129f222
53 files changed
+253 -301

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@@ -1920,10 +1920,10 @@ bool Map::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, floa
bool Map::getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist)
{
Vector3 startPos = Vector3(x1, y1, z1);
Vector3 dstPos = Vector3(x2, y2, z2);
G3D::Vector3 startPos(x1, y1, z1);
G3D::Vector3 dstPos(x2, y2, z2);
Vector3 resultPos;
G3D::Vector3 resultPos;
bool result = _dynamicTree.getObjectHitPos(phasemask, startPos, dstPos, resultPos, modifyDist);
rx = resultPos.x;