Core/Vehicles: Remove incorrect passenger->vehicle threat redirection
This commit is contained in:
1 parent
d2c42d6f0f
commit
716f480b79
2 files changed
+11
-10
No files matched your search
@@ -192,6 +192,10 @@ void ThreatReference::HeapNotifyDecreased()
|
||||
if (tWho->GetSummonerGUID().IsPlayer())
|
||||
return false;
|
||||
|
||||
// accessories are fully treated as components of the parent and cannot have threat
|
||||
if (cWho->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -381,18 +385,12 @@ void ThreatManager::AddThreat(Unit* target, float amount, SpellInfo const* spell
|
||||
return;
|
||||
}
|
||||
|
||||
// while riding a vehicle, all threat goes to the vehicle, not the pilot
|
||||
if (Unit* vehicle = target->GetVehicleBase())
|
||||
{
|
||||
AddThreat(vehicle, amount, spell, ignoreModifiers, ignoreRedirects);
|
||||
if (target->HasUnitTypeMask(UNIT_MASK_ACCESSORY)) // accessories are fully treated as components of the parent and cannot have threat
|
||||
return;
|
||||
amount = 0.0f;
|
||||
}
|
||||
|
||||
// if we cannot actually have a threat list, we instead just set combat state and avoid creating threat refs altogether
|
||||
if (!CanHaveThreatList())
|
||||
{
|
||||
if (ignoreRedirects)
|
||||
return;
|
||||
|
||||
CombatManager& combatMgr = _owner->GetCombatManager();
|
||||
if (!combatMgr.SetInCombatWith(target))
|
||||
return;
|
||||
|
||||
@@ -434,7 +434,10 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 typ
|
||||
ASSERT(accessory);
|
||||
|
||||
if (minion)
|
||||
{
|
||||
accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
|
||||
accessory->GetThreatManager().Initialize(); // reinitialize CanHaveThreatList cached value
|
||||
}
|
||||
|
||||
(void)_me->HandleSpellClick(accessory, seatId);
|
||||
|
||||
@@ -979,7 +982,7 @@ bool VehicleJoinEvent::Execute(uint64, uint32)
|
||||
Passenger->GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_VEHICLE_BOARD, MOTION_SLOT_CONTROLLED);
|
||||
|
||||
for (auto const& [guid, threatRef] : Passenger->GetThreatManager().GetThreatenedByMeList())
|
||||
threatRef->GetOwner()->GetThreatManager().AddThreat(Target->GetBase(), threatRef->GetThreat(), nullptr, true, true);
|
||||
threatRef->GetOwner()->GetThreatManager().AddThreat(Target->GetBase(), 0.0f, nullptr, true, true);
|
||||
|
||||
if (Creature* creature = Target->GetBase()->ToCreature())
|
||||
{
|
||||
|
||||
Reference in new issue
Block a user