Core/SmartAI: delay SMART_ACTION_FLEE_FOR_ASSIST if creature is rooted/stunned.

Prevents creatures from teleporting around when fleeing while stunned/rooted.
This commit is contained in:
Snapper authored and Aokromes committed 2016-07-20 15:46:31 +02:00
1 parent d9f485273c
commit 7185ae680c
1 file changed
+10
@@ -3373,6 +3373,16 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
}
}
// Delay flee for assist event if stunned or rooted
if (e.GetActionType() == SMART_ACTION_FLEE_FOR_ASSIST)
{
if (me && me->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED))
{
e.timer = 1;
return;
}
}
e.active = true;//activate events with cooldown
switch (e.GetEventType())//process ONLY timed events
{