Core/Channel: revamp channel system (#17980)

* Core/Channel: change the way channels are stored and sent to client.

- Fixes multiple channels per zone when using different locales
- Connected clients will receive locally the name of the channel for their apropiate locale (if available)
- In other cases default locale name will be sent, so as to prevent breaking channel chat for those players
This commit is contained in:
Aokromes committed 2016-10-22 10:21:18 +02:00
1 parent 3316e638d4
commit 7315052d34
11 files changed
+1102 -688

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@@ -238,7 +238,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
" ON DUPLICATE KEY UPDATE LogGuid = VALUES (LogGuid), EventType = VALUES (EventType), PlayerGuid = VALUES (PlayerGuid), Flags = VALUES (Flags), Value = VALUES (Value), Timestamp = VALUES (Timestamp)", CONNECTION_ASYNC);
// Chat channel handling
PrepareStatement(CHAR_SEL_CHANNEL, "SELECT announce, ownership, password, bannedList FROM channels WHERE name = ? AND team = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHANNEL, "SELECT name, announce, ownership, password, bannedList FROM channels WHERE name = ? AND team = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_INS_CHANNEL, "INSERT INTO channels(name, team, lastUsed) VALUES (?, ?, UNIX_TIMESTAMP())", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_CHANNEL, "UPDATE channels SET announce = ?, ownership = ?, password = ?, bannedList = ?, lastUsed = UNIX_TIMESTAMP() WHERE name = ? AND team = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_CHANNEL_USAGE, "UPDATE channels SET lastUsed = UNIX_TIMESTAMP() WHERE name = ? AND team = ?", CONNECTION_ASYNC);