Core/Spells: Spells having the same effect types on multiple effects will now select them at the same time (except targets selected by entry) to ensure correct behavior with MaxAffectedTargets use

This commit is contained in:
Shauren committed 2011-09-16 11:40:53 +02:00
1 parent c93c27d056
commit 732e27f1e8
3 files changed
+158 -119

No files matched your search

+1 -1
View File
@@ -1374,7 +1374,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
for (uint32 i = 0; i < maxTargets; ++i)
{
Unit* attacker = SelectRandomContainerElement(attackers);
AddUnitTarget(attacker, 1);
AddUnitTarget(attacker, 1 << 1);
attackers.erase(attacker);
}