dropped old code, which unused since new visibility system implemented
--HG-- branch : trunk
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@@ -93,7 +93,7 @@ static bool procPrepared = InitTriggerAuraData();
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Unit::Unit()
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: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
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, m_NotifyListPos(-1), m_Notified(false), IsAIEnabled(false), NeedChangeAI(false)
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, IsAIEnabled(false), NeedChangeAI(false)
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, i_AI(NULL), i_disabledAI(NULL), m_removedAurasCount(0), m_vehicle(NULL), m_transport(NULL)
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, m_ControlledByPlayer(false), m_procDeep(0), m_unitTypeMask(UNIT_MASK_NONE), m_vehicleKit(NULL)
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, m_movedPlayer(NULL)
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@@ -12773,9 +12773,6 @@ void Unit::AddToWorld()
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if (!IsInWorld())
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{
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WorldObject::AddToWorld();
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m_Notified = false;
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assert(m_NotifyListPos < 0); //instance : crash
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//m_NotifyListPos = -1;
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SetToNotify();
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}
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}
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@@ -12803,9 +12800,6 @@ void Unit::RemoveFromWorld()
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RemoveAreaAurasDueToLeaveWorld();
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if (m_NotifyListPos >= 0)
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GetMap()->RemoveUnitFromNotify(this);
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if (GetCharmerGUID())
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{
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sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry());
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