Entities/Object: Add some Position const& overloads to distance/angle methods for usability.
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@@ -71,12 +71,12 @@ Position Position::GetPositionWithOffset(Position const& offset) const
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return ret;
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}
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float Position::GetAngle(const Position* obj) const
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float Position::GetAngle(Position const* pos) const
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{
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if (!obj)
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if (!pos)
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return 0;
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return GetAngle(obj->GetPositionX(), obj->GetPositionY());
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return GetAngle(pos->GetPositionX(), pos->GetPositionY());
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}
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// Return angle in range 0..2*pi
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