Entities/Object: Add some Position const& overloads to distance/angle methods for usability.

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treeston authored and Aokromes committed 2016-09-10 14:27:00 +02:00
1 parent 9b89458cc8
commit 74c4c208c9
4 files changed
+35 -13

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@@ -71,12 +71,12 @@ Position Position::GetPositionWithOffset(Position const& offset) const
return ret;
}
float Position::GetAngle(const Position* obj) const
float Position::GetAngle(Position const* pos) const
{
if (!obj)
if (!pos)
return 0;
return GetAngle(obj->GetPositionX(), obj->GetPositionY());
return GetAngle(pos->GetPositionX(), pos->GetPositionY());
}
// Return angle in range 0..2*pi