Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair

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Shauren committed 2011-07-22 21:22:05 +02:00
1 parent 0a4f18fab3
commit 74e2d981ac
15 files changed
+387 -359

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@@ -983,7 +983,7 @@ class spell_gen_seaforium_blast : public SpellScriptLoader
void Register()
{
OnEffect += SpellEffectFn(spell_gen_seaforium_blast_SpellScript::AchievementCredit, EFFECT_1, SPELL_EFFECT_WMO_DAMAGE);
OnEffect += SpellEffectFn(spell_gen_seaforium_blast_SpellScript::AchievementCredit, EFFECT_1, SPELL_EFFECT_GAMEOBJECT_DAMAGE);
}
};