Buildsystem/MSVC: Warning fixes
C4800 'type' : forcing value to bool 'true' or 'false' (performance warning) C4127 conditional expression is constant
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@@ -60,7 +60,7 @@ class FollowerAI : public ScriptedAI
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void SetFollowPaused(bool bPaused); //if special event require follow mode to hold/resume during the follow
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void SetFollowComplete(bool bWithEndEvent = false);
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bool HasFollowState(uint32 uiFollowState) { return (m_uiFollowState & uiFollowState); }
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bool HasFollowState(uint32 uiFollowState) { return (m_uiFollowState & uiFollowState) != 0; }
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protected:
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Player* GetLeaderForFollower();
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