Core/Entities: spawned movementtype should override template movementtype
Core/SmartAI: pass the CreatureData pointer (if any) on updating template Closes #19223
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@@ -1025,9 +1025,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (!targets)
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break;
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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if (IsCreature(*itr))
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(*itr)->ToCreature()->UpdateEntry(e.action.updateTemplate.creature, nullptr, e.action.updateTemplate.updateLevel != 0);
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for (WorldObject* target : *targets)
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if (IsCreature(target))
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target->ToCreature()->UpdateEntry(e.action.updateTemplate.creature, target->ToCreature()->GetCreatureData(), e.action.updateTemplate.updateLevel != 0);
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delete targets;
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break;
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