*Make sure that any aura (in case of aura remove linked auras for example) won't survive Unit::RemoveAllAuras.

--HG--
branch : trunk
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QAston committed 2010-01-12 00:14:09 +01:00
1 parent 3ddea83ffa
commit 758baae61b
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@@ -179,4 +179,4 @@ bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) con
{
return IsInWorld() && u->IsInWorld()
&& (IsWithinDistInMap(u->m_seer,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false));
}␍
}