Add Mute reason and mute by to the db so you can get this info from the db with the pinfo command when player get muted.

old LOGIN_UPD_MUTE_TIME change to LOGIN_UPD_MUTE_TIME_LOGIN due the use of it when character login to world.
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Bezo committed 2013-01-30 13:09:41 +02:00
1 parent 8cd408ae6c
commit 760d62e934
7 files changed
+31 -7

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@@ -837,7 +837,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
mutetime = time(NULL) + llabs(mutetime);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
stmt->setInt64(0, mutetime);
stmt->setUInt32(1, id);