Core/Gameobjects: renamed UnkInt32 to RequiredLevel
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@@ -211,9 +211,7 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData)
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data << info->unk1; // 2.0.3, string
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data.append(info->raw.data, MAX_GAMEOBJECT_DATA);
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data << float(info->size); // go size
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data << int32(info->unkInt32); // 4.x, unknown
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data << int32(info->RequiredLevel); // 4.x, Required level
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GameObjectQuestItemList const* items = sObjectMgr->GetGameObjectQuestItemList(entry);
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if (items)
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