*Store creatureData and goData for creatures and gos.
--HG-- branch : trunk
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@@ -1070,7 +1070,6 @@ WorldObject::WorldObject()
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m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f)
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, m_map(NULL), m_zoneScript(NULL)
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, m_isActive(false), IsTempWorldObject(false)
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, m_isInternallyAdded(false)
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, m_name("")
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{
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}
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