Core/Movement: sync spline code with master branch
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@@ -1214,12 +1214,10 @@ class TC_GAME_API Unit : public WorldObject
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virtual bool SetHover(bool enable, bool packetOnly = false, bool updateAnimationTier = true);
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void SendSetVehicleRecId(uint32 vehicleId);
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// Sets the internal orientation value to face the provided target. Does NOT have clientside effects.
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void SetOrientationTowards(WorldObject const* target);
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// Launches a spline to face the given orientation.
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void SetFacingTo(float const ori, bool force = true);
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// Launches a spline to face the given object
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void SetFacingToObject(WorldObject const* object, bool force = true);
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void SetFacingToPoint(Position const& point, bool force = true);
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bool IsAlive() const { return (m_deathState == ALIVE); }
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bool isDying() const { return (m_deathState == JUST_DIED); }
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