*Set boss active=false after they arrive home. This fix the bug that boss is stuck at some far away grid and there spawns another boss.
--HG-- branch : trunk
This commit is contained in:
1 parent
c61ef6c73c
commit
773f9d072c
3 files changed
+3
-2
No files matched your search
@@ -621,7 +621,6 @@ BossAI::BossAI(Creature *c, uint32 id) : ScriptedAI(c)
|
||||
|
||||
void BossAI::_Reset()
|
||||
{
|
||||
me->setActive(false);
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
if(instance)
|
||||
|
||||
Reference in new issue
Block a user