diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d1e59cdbfe..4dcdcaecea 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -17793,7 +17793,7 @@ bool Player::isAllowedToLoot(const Creature* creature) const Loot* loot = &creature->loot; if (loot->isLooted()) // nothing to loot or everything looted. return false; - if (!loot->gold && !loot->hasItemForAll() && !loot->hasItemFor(this)) // no loot in creature for this player + if (!loot->hasItemForAll() && !loot->hasItemFor(this)) // no loot in creature for this player return false; if (loot->loot_type == LOOT_SKINNING)