Core: "Initial support for C++11 compilers"
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@@ -201,8 +201,8 @@ public:
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float z = player->GetPositionZ();
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float ang = player->GetOrientation();
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float rot2 = sin(ang/2);
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float rot3 = cos(ang/2);
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float rot2 = std::sin(ang/2);
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float rot3 = std::cos(ang/2);
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uint32 objectId = atoi(id);
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