*Add new creature_template column VehicleId
*Allow spawn vehicles *Make vehicles grid objects. --HG-- branch : trunk
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@@ -652,7 +652,7 @@ bool ChatHandler::HandleDebugSpawnVehicle(const char* args)
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Vehicle *v = new Vehicle;
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Map *map = m_session->GetPlayer()->GetMap();
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if(!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, entry, id, m_session->GetPlayer()->GetTeam()))
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if(!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, m_session->GetPlayer()->GetPhaseMask(), entry, id, m_session->GetPlayer()->GetTeam()))
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{
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delete v;
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return false;
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