*Add new creature_template column VehicleId

*Allow spawn vehicles
*Make vehicles grid objects.

--HG--
branch : trunk
This commit is contained in:
megamage committed 2009-03-28 22:44:09 -06:00
1 parent 3a485c658d
commit 783e4fd3ff
13 files changed
+132 -12

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@@ -435,7 +435,8 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
if(Vehicle *vehicle = ObjectAccessor::GetVehicle(vehicleGUID))
{
_player->ExitVehicle(vehicle);
vehicle->Dismiss();
if(!vehicle->GetDBTableGUIDLow())
vehicle->Dismiss();
}
}