Magic numbers cleanup:

- Replace many magic numbers with constants
- Use enum for vehicle flags/seat flags
- Correct structure for ItemRandomSuffixEntry

--HG--
branch : trunk
This commit is contained in:
Shocker committed 2010-09-28 08:21:51 +03:00
1 parent 192e972a59
commit 78803c9f09
44 files changed
+245 -194

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+4 -4
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@@ -666,7 +666,7 @@ void WorldSession::SendAccountDataTimes(uint32 mask)
void WorldSession::LoadTutorialsData()
{
for (int aX = 0 ; aX < 8 ; ++aX)
for (int aX = 0 ; aX < MAX_CHARACTER_TUTORIAL_VALUES ; ++aX)
m_Tutorials[ aX ] = 0;
QueryResult result = CharacterDatabase.PQuery("SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u'", GetAccountId());
@@ -677,7 +677,7 @@ void WorldSession::LoadTutorialsData()
{
Field *fields = result->Fetch();
for (int iI = 0; iI < 8; ++iI)
for (int iI = 0; iI < MAX_CHARACTER_TUTORIAL_VALUES; ++iI)
m_Tutorials[iI] = fields[iI].GetUInt32();
}
while (result->NextRow());
@@ -687,8 +687,8 @@ void WorldSession::LoadTutorialsData()
void WorldSession::SendTutorialsData()
{
WorldPacket data(SMSG_TUTORIAL_FLAGS, 4*8);
for (uint32 i = 0; i < 8; ++i)
WorldPacket data(SMSG_TUTORIAL_FLAGS, 4 * MAX_CHARACTER_TUTORIAL_VALUES);
for (uint32 i = 0; i < MAX_CHARACTER_TUTORIAL_VALUES; ++i)
data << m_Tutorials[i];
SendPacket(&data);
}