Core/Instances: merged some master branch commits in preparation for merging the upcomming instance save rewrite
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@@ -35,7 +35,7 @@ class AreaBoundary;
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class Creature;
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class GameObject;
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struct InstanceSpawnGroupInfo;
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class Map;
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class InstanceMap;
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class ModuleReference;
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class Player;
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class Unit;
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@@ -149,11 +149,11 @@ typedef std::map<uint32 /*entry*/, uint32 /*type*/> ObjectInfoMap;
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class TC_GAME_API InstanceScript : public ZoneScript
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{
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public:
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explicit InstanceScript(Map* map);
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explicit InstanceScript(InstanceMap* map);
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virtual ~InstanceScript() { }
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Map* instance;
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InstanceMap* instance;
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// On creation, NOT load.
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// PLEASE INITIALIZE FIELDS IN THE CONSTRUCTOR INSTEAD !!!
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