From 7a08639397d6f7e3be2cfc25cf57ea2dc314f7af Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sun, 28 Feb 2021 16:57:51 +0100 Subject: [PATCH] Core/Units: fixed a typo that was causing units without mana to deal no spell damage anymore --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 01548ce536..1ebde699c6 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6725,7 +6725,7 @@ float Unit::SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, Damage } // Add SPELL_AURA_MOD_DAMAGE_FROM_MANA percent bonus - if (GetPowerIndex(POWER_MANA) != MAX_POWERS) + if (HasAuraType(SPELL_AURA_MOD_DAMAGE_FROM_MANA) && GetMaxPower(POWER_MANA)) { float totalBonus = (owner->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_FROM_MANA, spellProto->GetSchoolMask()) - 1.f) * 100.f; float manaPct = 100.f* ((float)GetPower(POWER_MANA) / GetMaxPower(POWER_MANA));