Misc/Util: Add a template function for returning a random element from any container

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Shocker committed 2011-09-15 21:28:40 +03:00
1 parent 8504a0107e
commit 7afb179185
23 files changed
+44 -96

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@@ -1400,10 +1400,7 @@ void GameObject::Use(Unit* user)
{
for (int i = 0; i < info->summoningRitual.casterTargetSpellTargets; i++)
{
std::set<uint32>::const_iterator itr = m_unique_users.begin();
std::advance(itr, rand() % m_unique_users.size());
if (Unit* target = Unit::GetUnit(*this, uint64(*itr)))
if (Unit* target = Unit::GetUnit(*this, (uint64)SelectRandomContainerElement(m_unique_users)))
spellCaster->CastSpell(target, info->summoningRitual.casterTargetSpell, true);
}
}