Core/Battle.net: Fixed client crashes happening when reconnecting too soon after being kicked
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@@ -71,7 +71,7 @@ void Battlenet::GameAccountInfo::LoadResult(Field* fields)
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Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket)), _accountInfo(new AccountInfo()), _gameAccountInfo(nullptr), _locale(),
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_os(), _build(0), _ipCountry(), I(), s(), v(), b(), B(), K(),
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_reconnectProof(), _crypt(), _authed(false), _subscribedToRealmListUpdates(false)
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_reconnectProof(), _crypt(), _authed(false), _subscribedToRealmListUpdates(false), _toonOnline(false)
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{
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static uint8 const N_Bytes[] =
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{
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