Core/Battle.net: Fixed client crashes happening when reconnecting too soon after being kicked

This commit is contained in:
Shauren authored and funjoker committed 2019-10-08 15:32:23 +02:00
1 parent e596504d93
commit 7b15c4029b
3 files changed
+14 -7

No files matched your search

+1 -1
View File
@@ -71,7 +71,7 @@ void Battlenet::GameAccountInfo::LoadResult(Field* fields)
Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket)), _accountInfo(new AccountInfo()), _gameAccountInfo(nullptr), _locale(),
_os(), _build(0), _ipCountry(), I(), s(), v(), b(), B(), K(),
_reconnectProof(), _crypt(), _authed(false), _subscribedToRealmListUpdates(false)
_reconnectProof(), _crypt(), _authed(false), _subscribedToRealmListUpdates(false), _toonOnline(false)
{
static uint8 const N_Bytes[] =
{