diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 2126355ac6..6925764dd1 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5541,8 +5541,9 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) creature->SendAIReaction(AI_REACTION_HOSTILE); creature->CallAssistance(); - // Remove emote state - will be restored on creature reset + // Remove emote state and bytes - will be restored on creature reset SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND); } // delay offhand weapon attack to next attack time