diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index eb0d010f9f..41ba48b5a0 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -14050,7 +14050,7 @@ void Unit::CheckPendingMovementAcks() if (!HasPendingMovementChange()) return; - for (std::pair const& pendingChange : m_pendingMovementChanges) + for (std::pair const& pendingChange : m_pendingMovementChanges) { if (GameTime::GetGameTimeMS() > pendingChange.second.time + sWorld->getIntConfig(CONFIG_PENDING_MOVE_CHANGES_TIMEOUT)) { @@ -14078,7 +14078,7 @@ void Unit::CheckPendingMovementAcks() void Unit::PurgeAndApplyPendingMovementChanges(bool informObservers /* = true */) { - for (std::pair const& pendingChange : m_pendingMovementChanges) + for (std::pair const& pendingChange : m_pendingMovementChanges) { float speedFlat = pendingChange.second.newValue; MovementChangeType changeType = pendingChange.second.movementChangeType;