From 7ccd58615a85b0b7381b28c9173c20513530eee5 Mon Sep 17 00:00:00 2001 From: ariel- Date: Thu, 13 Oct 2016 22:28:08 -0300 Subject: [PATCH] Fix dynamic linking --- src/server/game/Entities/Object/Object.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index b14d5d08a9..bae3a9ec1f 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2877,17 +2877,17 @@ ObjectGuid WorldObject::GetTransGUID() const return ObjectGuid::Empty; } -template void WorldObject::GetGameObjectListWithEntryInGrid(std::list&, uint32, float) const; -template void WorldObject::GetGameObjectListWithEntryInGrid(std::deque&, uint32, float) const; -template void WorldObject::GetGameObjectListWithEntryInGrid(std::vector&, uint32, float) const; +template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::list&, uint32, float) const; +template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::deque&, uint32, float) const; +template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::vector&, uint32, float) const; -template void WorldObject::GetCreatureListWithEntryInGrid(std::list&, uint32, float) const; -template void WorldObject::GetCreatureListWithEntryInGrid(std::deque&, uint32, float) const; -template void WorldObject::GetCreatureListWithEntryInGrid(std::vector&, uint32, float) const; +template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::list&, uint32, float) const; +template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::deque&, uint32, float) const; +template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::vector&, uint32, float) const; -template void WorldObject::GetPlayerListInGrid(std::list&, float) const; -template void WorldObject::GetPlayerListInGrid(std::deque&, float) const; -template void WorldObject::GetPlayerListInGrid(std::vector&, float) const; +template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::list&, float) const; +template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::deque&, float) const; +template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::vector&, float) const; void WorldObject::SetAIAnimKitId(uint16 animKitId) {