From 7cfe75acf09b304fcefc3d4830739b38d89ddaea Mon Sep 17 00:00:00 2001 From: Alan Deutscher Date: Tue, 14 Jun 2016 00:40:14 -0700 Subject: [PATCH] Adjustment to Player::SetViewpoint to allow for Mind Vision "hops". (#17041) * Adjustment to Player::SetViewpoint to allow for Mind Vision "hops". * Dynamic objects should not be a valid viewpoint for spells like Mind Vision. * Dynamic objects should not be a valid viewpoint for spells like Mind Vision. * Removed redundant TYPEMASK_PLAYER check. * Moved SetSeer outside of if statement. --- src/server/game/Entities/Player/Player.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9fb40dcdca..e59736809d 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -24659,6 +24659,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply) if (target->isType(TYPEMASK_UNIT) && target != GetVehicleBase()) static_cast(target)->AddPlayerToVision(this); + SetSeer(target); } else { @@ -24674,7 +24675,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply) static_cast(target)->RemovePlayerFromVision(this); //must immediately set seer back otherwise may crash - m_seer = this; + SetSeer(this); //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0); //GetSession()->SendPacket(&data);