Core/Guilds: merged more guild achievement implementations and fixed counting dungeon challenges
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576d5b9203
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7d346bd4d6
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@@ -25911,7 +25911,7 @@ void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore cons
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}
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}
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void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
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void Player::StoreLootItem(uint8 lootSlot, Loot* loot, GameObject* go)
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{
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NotNormalLootItem* qitem = nullptr;
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NotNormalLootItem* ffaitem = nullptr;
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@@ -25993,6 +25993,7 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count);
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, item->itemid, item->count, loot->loot_type);
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item->itemid, item->count);
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL, item->itemid, item->count, 0, nullptr, go);
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// LootItem is being removed (looted) from the container, delete it from the DB.
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if (loot->containerID > 0)
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@@ -26321,7 +26322,7 @@ void Player::ResetAchievementCriteria(AchievementCriteriaTypes type, uint64 misc
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m_achievementMgr->ResetAchievementCriteria(type, miscValue1, miscValue2, evenIfCriteriaComplete);
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}
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void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 /*= 0*/, uint64 miscValue2 /*= 0*/, uint64 miscValue3 /*= 0*/, Unit* unit /*= nullptr*/)
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void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 /*= 0*/, uint64 miscValue2 /*= 0*/, uint64 miscValue3 /*= 0*/, Unit* unit /*= nullptr*/, GameObject* go /*= nullptr*/)
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{
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m_achievementMgr->UpdateAchievementCriteria(type, miscValue1, miscValue2, miscValue3, unit, this);
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Guild* guild = sGuildMgr->GetGuildById(GetGuildId());
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@@ -26333,7 +26334,7 @@ void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 mis
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if (sAchievementMgr->IsGroupCriteriaType(type))
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return;
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guild->UpdateAchievementCriteria(type, miscValue1, miscValue2, miscValue3, unit, this);
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guild->UpdateAchievementCriteria(type, miscValue1, miscValue2, miscValue3, unit, this, go);
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}
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void Player::CompletedAchievement(AchievementEntry const* entry)
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