Core/Spells: Improved spell category cooldown handling
* Category cooldown is stored with the spell that started the cooldown (and only resetting cooldown on that spell will clear cooldowns on entire category - this fully mirrors client behavior) * This significantly reduces the amount of data saved to database for cooldowns * Spell casts from items that have a different category specified than on spell will now check for cooldown during the cast (cherry picked from commit 1efb3f08e278530f59d681f676b031a7fc6db3ac) Closes #15766 Closes #15137 Closes #14837
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@@ -1154,6 +1154,8 @@ CREATE TABLE `character_spell_cooldown` (
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`spell` mediumint(8) unsigned NOT NULL DEFAULT '0' COMMENT 'Spell Identifier',
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`item` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Item Identifier',
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`time` int(10) unsigned NOT NULL DEFAULT '0',
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`categoryId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Spell category Id',
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`categoryEnd` int(10) unsigned NOT NULL DEFAULT '0';
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PRIMARY KEY (`guid`,`spell`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8;
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/*!40101 SET character_set_client = @saved_cs_client */;
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@@ -2301,6 +2303,8 @@ CREATE TABLE `pet_spell_cooldown` (
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`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier, Low part',
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`spell` mediumint(8) unsigned NOT NULL DEFAULT '0' COMMENT 'Spell Identifier',
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`time` int(10) unsigned NOT NULL DEFAULT '0',
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`categoryId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Spell category Id',
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`categoryEnd` int(10) unsigned NOT NULL DEFAULT '0';
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PRIMARY KEY (`guid`,`spell`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8;
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/*!40101 SET character_set_client = @saved_cs_client */;
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