Core/Spells: Druid's Pounce bleeding effect will no longer be affected by diminishing returns (#349)
closes #76
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@@ -2577,8 +2577,8 @@ void SpellInfo::_LoadSpellDiminishInfo()
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case SPELLFAMILY_DRUID:
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case SPELLFAMILY_DRUID:
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{
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{
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// Pounce
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// Pounce - there are two spells which share the same family: the stun effect and the bleed spell. We don't want the bleed to be affected by DR
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if (SpellFamilyFlags[0] & 0x20000)
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if ((SpellFamilyFlags[0] & 0x20000) && Id != 9007)
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return DIMINISHING_OPENING_STUN;
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return DIMINISHING_OPENING_STUN;
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// Cyclone
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// Cyclone
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else if (SpellFamilyFlags[1] & 0x20)
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else if (SpellFamilyFlags[1] & 0x20)
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