Scripts/Spells: moved all scripts into their own respective namespaces

This commit is contained in:
Ovahlord committed 2023-12-08 19:57:27 +01:00
1 parent d5f1aea2d2
commit 7e62a55074
15 files changed
+60

No files matched your search

+4
View File
@@ -33,6 +33,8 @@
#include "SpellMgr.h"
#include "SpellScript.h"
namespace Spells::DeathKnight
{
enum DeathKnightSpells
{
SPELL_DK_ANTI_MAGIC_SHELL_TALENT = 51052,
@@ -1871,9 +1873,11 @@ class spell_dk_strangulate : public SpellScript
OnEffectHitTarget.Register(&spell_dk_strangulate::HandleCreatureInterrupt, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
}
};
}
void AddSC_deathknight_spell_scripts()
{
using namespace Spells::DeathKnight;
RegisterSpellScript(spell_dk_anti_magic_shell);
RegisterSpellScript(spell_dk_anti_magic_zone);
RegisterSpellScript(spell_dk_army_of_the_dead);