Scripts/Spells: moved all scripts into their own respective namespaces
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@@ -34,6 +34,8 @@
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#include "SpellScript.h"
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#include "TemporarySummon.h"
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namespace Spells::Druid
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{
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enum DruidSpells
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{
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SPELL_DRUID_ASTRAL_ALIGNMENT = 90164,
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@@ -2181,9 +2183,11 @@ class spell_dru_stampede_triggered : public AuraScript
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AfterEffectRemove.Register(&spell_dru_stampede_triggered::AfterRemove, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
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}
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};
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}
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void AddSC_druid_spell_scripts()
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{
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using namespace Spells::Druid;
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RegisterSpellScript(spell_dru_astral_alignment);
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RegisterSpellScript(spell_dru_berserk);
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RegisterSpellScript(spell_dru_blood_in_the_water);
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