Scripts/Spells: moved all scripts into their own respective namespaces
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@@ -43,6 +43,8 @@
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#include "Vehicle.h"
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#include "CreatureAIImpl.h"
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namespace Spells::Generic
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{
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class spell_gen_absorb0_hitlimit1 : public SpellScriptLoader
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{
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public:
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@@ -5189,9 +5191,11 @@ class spell_gen_arcane_torrent_racial : public SpellScript
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OnEffectHitTarget.Register(&spell_gen_arcane_torrent_racial::HandleCreatureInterrupt, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
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}
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};
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}
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void AddSC_generic_spell_scripts()
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{
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using namespace Spells::Generic;
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new spell_gen_absorb0_hitlimit1();
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new spell_gen_adaptive_warding();
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new spell_gen_alchemist_stone();
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