Scripts/Spells: moved all scripts into their own respective namespaces
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@@ -30,6 +30,8 @@
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#include "SpellMgr.h"
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#include "SpellScript.h"
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namespace Spells::Hunter
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{
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enum HunterSpells
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{
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SPELL_HUNTER_AIMED_SHOT = 19434,
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@@ -1436,9 +1438,11 @@ class spell_hun_serpent_spread : public AuraScript
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OnEffectProc.Register(&spell_hun_serpent_spread::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
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}
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};
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}
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void AddSC_hunter_spell_scripts()
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{
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using namespace Spells::Hunter;
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RegisterSpellScript(spell_hun_ancient_hysteria);
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RegisterSpellScript(spell_hun_camouflage);
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RegisterSpellScript(spell_hun_camouflage_duration);
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