Scripts/Spells: moved all scripts into their own respective namespaces
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@@ -30,6 +30,8 @@
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#include "SpellScript.h"
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#include "TemporarySummon.h"
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namespace Spells::Priest
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{
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enum PriestSpells
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{
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SPELL_PRIEST_ABSOLUTION = 33167,
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@@ -1844,9 +1846,11 @@ class spell_pri_silence : public SpellScript
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OnEffectHitTarget.Register(&spell_pri_silence::HandleCreatureInterrupt, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
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}
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};
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}
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void AddSC_priest_spell_scripts()
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{
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using namespace Spells::Priest;
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RegisterSpellScript(spell_pri_archangel);
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RegisterSpellScript(spell_pri_atonement);
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RegisterSpellScript(spell_pri_atonement_heal);
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