Scripts/Spells: moved all scripts into their own respective namespaces

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Ovahlord committed 2023-12-08 19:57:27 +01:00
1 parent d5f1aea2d2
commit 7e62a55074
15 files changed
+60

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@@ -32,6 +32,8 @@
#include "SpellMgr.h"
#include "SpellScript.h"
namespace Spells::Rogue
{
enum RogueSpells
{
SPELL_ROGUE_ADRENALIN_RUSH = 13750,
@@ -1381,9 +1383,11 @@ class spell_rogue_venomous_wounds : public AuraScript
AfterEffectProc.Register(&spell_rogue_venomous_wounds::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
}
void AddSC_rogue_spell_scripts()
{
using namespace Spells::Rogue;
RegisterSpellScript(spell_rog_bandits_guile);
RegisterSpellScript(spell_rog_blade_flurry);
RegisterSpellScript(spell_rog_cheat_death);