Scripts/Spells: moved all scripts into their own respective namespaces
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@@ -32,6 +32,8 @@
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#include "SpellMgr.h"
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#include "SpellScript.h"
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namespace Spells::Rogue
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{
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enum RogueSpells
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{
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SPELL_ROGUE_ADRENALIN_RUSH = 13750,
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@@ -1381,9 +1383,11 @@ class spell_rogue_venomous_wounds : public AuraScript
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AfterEffectProc.Register(&spell_rogue_venomous_wounds::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
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}
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};
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}
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void AddSC_rogue_spell_scripts()
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{
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using namespace Spells::Rogue;
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RegisterSpellScript(spell_rog_bandits_guile);
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RegisterSpellScript(spell_rog_blade_flurry);
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RegisterSpellScript(spell_rog_cheat_death);
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