Conflicts:
	src/server/authserver/Main.cpp
	src/server/authserver/Server/AuthSession.cpp
	src/server/authserver/Server/AuthSession.h
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Server/WorldSocket.h
	src/server/scripts/World/npcs_special.cpp
This commit is contained in:
Shauren committed 2014-09-12 20:26:46 +02:00
commit 7f2cdfd166
63 files changed
+2059 -1305

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+6 -7
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@@ -24,23 +24,21 @@
* authentication server
*/
#include "AsyncAcceptor.h"
#include "AuthSession.h"
#include "AuthSocketMgr.h"
#include "BattlenetManager.h"
#include "BattlenetSessionManager.h"
#include "Common.h"
#include "Configuration/Config.h"
#include "Database/DatabaseEnv.h"
#include "Config.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "ProcessPriority.h"
#include "RealmList.h"
#include "SystemConfig.h"
#include "Util.h"
#include <cstdlib>
#include <iostream>
#include <boost/date_time/posix_time/posix_time.hpp>
#include <boost/program_options.hpp>
#include <iostream>
#include <openssl/opensslv.h>
#include <openssl/crypto.h>
@@ -128,9 +126,10 @@ int main(int argc, char** argv)
}
std::string bindIp = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0");
AsyncAcceptor<AuthSession> authServer(_ioService, bindIp, port);
AsyncAcceptor<Battlenet::Session> bnetServer(_ioService, bindIp, bnport);
sAuthSocketMgr.StartNetwork(_ioService, bindIp, port);
// Set signal handlers
boost::asio::signal_set signals(_ioService, SIGINT, SIGTERM);
#if PLATFORM == PLATFORM_WINDOWS